Combat Glossary
Hyper-Armor
Frames during an attack animation where incoming damage is taken without suffering hit-stun or knockdown.
Affinity
The percentage probability of landing a critical strike, delivering a baseline 1.25x damage multiplier.
Exhaust
Blunt damage accumulation that depletes monster stamina, causing slower attacks and drooling states.
Motion Value (MV)
The intrinsic multiplier assigned to each specific weapon attack animation frame.